Sicaran Omega. If you are a fan of Forge World models and want the chance to use them in your games of 40k then you really should pick this book up, and while I understand that for pure Tyranid players it may seem a shame you have to fork out for the entire book, for those who collect multiple armies it is great having all these profiles collected in one place! Chaos Daemons get some welcome points adjustments, no longer have we got to have points values tied to the Gods holy numbers! Grab a brew and paint/chat with us! Only once all shields are down can you start pumping damage into the Titan itself. Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. which get a few tweaks but dont change massively. The Regimental Doctrine for Krieg was shown off on Warcom and is kind ofeh not really lighting up the world. Fast, durable-ish units that are OK in melee is absolutely something the guard range is badly missing for 9th, so it does feel like a Krieg Vanguard or Outrider to use some of these is a genuinely plausible option. The 9th Edition Imperial Armour Compendium was released on October 30, 2020. **Somebody give Forge World a camera**My first look at the Imperial Armour Compendium from Forge World.Price 40EnjoySave on Warhammer 40K here: - Elemen. Credit: Jack Hunter. Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. Wings:Its Xenos time, and as the chief elf-liker/army understander, Im taking the wheel from here, starting with Craftworlds. The first is that the units in the Chaos Space Marine section reference the keyword, and where they do, they tell you to refer toCodex: Chaos Space Marines. Kind of everything else. While were going to dig into the highlights and lowlights of individual units below, our overall impression is that there was a significant smoothing over of the entire book. Over the next few weeks, well be diving much deeper into these new rules and how they shake things up for each faction and make no mistake, theyshake things up in some pretty big ways. Additionally all the Moirax went down to 12 movement like the Cerastus, again because reasons. The Lords of War are all kind of losers by virtue of there being no real way to slot them into an army now that the Supreme Command detachment has changed. Blood Angels Sicaran Omega. Remember that these Dreadnoughts dont currently get Legion Traits, since they arent INFANTRY, BIKERS, HELBRUTES, or CHARACTERS. Hellforged Leviathan Dreadnought. The Skathach Wraithknight also gets a surprisingly huge amount of improvement, honestly shifting itstraight to being much more worth considering than the regular one. Now your mileage may vary if you only collect one army, but as I have multiple armies with a wide and varied range of Forge World models across them I much prefer having them all in the one book. Theycould be OK spammed withGunnery Experts. So stay tuned for those articles and in the meantime, if you have any questions or feedback, drop us a note in the comments below or email us atcontact@goonhammer.com. Thats it. The Reaper has been dialed back abit from its absurdly pushed position in Chapter Approved, going up a few points and being standardised to the Raider profile, but it keeps the ability to be Covens so can still abuse Dark Technomancers to your hearts content, with the big profile of the main gun even getting a damage boost. itll rarely be worth it to spend 3 CP to take one. We have a look through the book in our YouTube video, or keep scrolling to see our full written review as we did into the datasheets and changes, and investigate what goodies are within! All of the big tanks are surprisingly usable for their points and could easily be seen in an army if not for that 3 CP tax to take a superheavy auxiliary. Though this does make it a little bit harder to read in the book, any future FAQ updates can be made in just one place, rather than risking some FW unit missing the change. Additionally they are now only 26 wounds instead of 27 (including the Lancer). Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. The Hierophant also gets a huge points drop to 850 points from its previous cost of 2000 so hopefully we start to see more of these, as they are amazing models! Realistically, the story is the same across the board here these all get minor cost reductions and some get boosts to their weapons, making them all a bit more exciting to use, but probably not enough to overcome the limitations of their slot. Also, R.I.P. The Dreadspear melee attack is now 3+D3 damage, vs D6 minimum 3, which is a nice boost, but it does lose Impaling Lunge so no more chance at mortals on the charge. Their Phoenix Lord, Irrylith, is less exciting, mostly just being a damage dealer, but isntawfully statted for what he is, certainly looking more appealing than, say, Fuegan. imperial armour compendium 9th edition pdf trove. All of the Forge World Chaos Space Marine characters, including the Chaos Hellwright, on and off his Dark Abeyant. Imperial Fists converted Carab Culln Leviathan Dreadnought. Credit: Jack Hunter. The Ares getting a points increase, and being potentially worse vs hordes could be a big deal in the long run. Aquilon Custodians [CORE] : Fists and bolter is 5 points cheaper!?!?! This seems a way of restricting those rare units and make sure the battlefield isnt flooded by them dont forget that this will have an impact on your free detachment, as the warlord only refunds the initial CP cost of them! A welcome an unexpected change, in addition to the fact that the Solerite Gauntlet is now flat 2 damage (fuck you D3 damage). Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. All told, the leviathan takes a substantial hit to both offense and defense, balanced out by dropping all the way down to a base 220 points, and only up to 240 with the common double storm cannon loadout. Learn how your comment data is processed. Leviathan Dreadnought. Just check out the contents page below! While the dream of reloading a Deathstrike is there, and re-upping hunter-killer missiles nottotally irrelevant, we all know what this was used for re-rolls on a Baneblade and it doesnt do that any more. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. You have to agree that is a massive amount of profiles available in the book! Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. Given how good Ghaz is that isnt a massive ask, and this guy importantlycan still takeDa Killa Klaw, has the right keyword to beDa Biggest Boss if you arent packing Ghaz, and has gained a point of toughness (T7!) This mighty 224 page book collects together the rules for the majority of current Forge World kits that are available to buy over on the Forge World website (It doesnt include any discontinued models so keep that in mind if you have any older kits, these will receive separate Legends support over on Warhammer Community allowing you to use these in friendly games). These rules are better than what we used to have, and their costs do sit in a more realistic range than before, but paying 3 CP to take a greater daemon with no exalted abilities is weak sauce. They also, while alive, provide a 5+ invulnerable save. Theres a clear set of principles running through all the changes in this book, which are generally very healthy for the game but might make owners of a few units a bit sad. Someone at Forge World really loves drills. Really onlyStone-Crusher Carnifexeshere they cant be taken as broods any more and went up a bit in cost when they probably didnt need to. This is because it is only 1500pts, leaving you enough leftovers to putsomething in your list to contest objectives, and its statline is a wild ride. Blood Ravens Ultramarines with Stalwart and Knowledge is Power. Wait, WHAT!?! There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. Start Competing: Chaos Space Marines Updated! An Astraeus has 2 void shields, so it has a nice little buffer before it starts taking damage. The key difference is that theyre no longer HQs or Characters, so extremely stupid combos involving relics and warlord traits are banished to the shadow realm. Thats especially true because. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. Throughout the week we will be taking a look in more detail at some of the changes in profiles across the armies, along with taking a look at the Death Korps of Krieg to see if they can finally compete on the tabletop with these new rules, so make sure to stay tuned to the site! 1 - Imperial Guard and Imperial Navy, Vol. Why are there no pictures of the vehicles. We were very lucky to receive a copy of Imperial Armour Compendium a little early from Games Workshop to review and share the content with you all! as well. Even with that though, I still think pistol/buckler is going to be an auto include, because now a Venatari equipped with a buckler has a 2+ armor save. The impact was, shall we say, uneven plenty of choices were fine, but there were frequent issues with Forge World units having unintended interactions with newly released rules, and a few choices that were just a bit over-pushed that tended to be over-represented. Get the latest business insights from Dun & Bradstreet. The other builds havent gone downas much as the HPL build, but with every build getting cheaper and a buff being applied to a unit that was already playable makes these the clearest, standout winner here. They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! A WS/BS 2+ contemptor dread, hes a 9 wound character, has a 4+ invulnerable save, and can do a few mortal wounds when he completes a charge. Legio Xestobiax Reaver Titan. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. Credit: Jack Hunter. Effectively this is the second movement nerf of the Cerastus variant (because reasons). The command squads are obviously the more desireable option, since they get an extra attack with no extra cost, and the good news is that you dont have to include a Commander to be able to take them any more each Commander just lets you take one without using a slot. This 224-page hardback book provides you with all the datasheets and supporting rules you need to unleash the fury of your most powerful units in Warhammer 40,000. The Firepike is now 15 range, so a 3 boost which is neat. The Adeptus Mechanicus get updated profiles for the Secutarii with rules keying off the new Titan Legion keyword that has been added for Titans. The points have gone up a little, but taking everything together Ithink theres still a unit here, just sitting in a very different role than we used to see. Unsure, but in the meantime it is very much still a Land Raider, with all the problems that entails. Goonhammer and Stat Check are Teaming Up! Rob: Surprise! The premium it pays for having built-in deep strike is massively lower than it used to be, and being able to deploy from the webway removes the worry about it getting punked straight off the board. On the plus side, almost all of them saw points drops, except the Castigator. While recently they havent needed them quite as much, there were certainly times when Hellforged Deredeos and Leviathans were big business, and Ive run a Kytan Ravager on more than one occasion. Alright, onto the shared units, I guess. 9th Edition Imperial Armour Compendium: The Goonhammer Review By James "One_Wing" Grover October 31, 2020 Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. Fundamentally, the ability to build yourself an incredibly deadly melee missile at a cut-down price is restored, so I guess enjoy that! Grab all the rules for your Forge World collection in one place with the Imperial Armour: Compendium. The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. Vindicator Laser Destroyer. They all picked up a substantial number of wounds, with a warhound now having 50 wounds and a warlord 120, but dropped in toughness, with the warlord the only titan at T9. The flamer shooting profile is up to 12 now, like most of the flamer archetype weapons. The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. Imperial Armour Compendium 40k Rules Breakdown One of the best parts about the book in our opinion is that the points costs are at the end of each section! Pallas Grav-Attack: Lost the -2 to charge grav ability, but is 10 points cheaper. TheKustom Stompa gets its cost brought more in line with a standard one, which is a relief, and its Stompa lifta-droppa gets an absurd boost, going to 4d3 shots instead of 2d6, rolling 3d6 against T to wound and now doing d3+3 damage at AP-4 instead of just a single mortal. No longer will you have to flick back and forth to the very back to find your factions points! Whats awesome is that they dropped from costing 900-1000 points down to only 600, so can actually be used (if you can stomach spending 3 CP for a superheavy auxiliary detachment and an additional 1 CP for Martial Legacy). Not only do we finally get a Titan Legions faction we can draw our army from, but we also get some massively reworked Titan profiles! Terrax-pattern Termite Assault Drill-Credit: Pendulin. Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. Credit: Jack Hunter. Any weapons that Forgeworld doesnt currently make in 28mm are gone, so goodbye to reaver chainfists and carapace weapons that arent the apocalypse missile launcher and warlord carapace weapons that arent apocalypse launchers or laser blasters. It probably still doesnt cross the line to being actuallygood,but Im certainly looking at the arms of my largest robot son contemplatively. Weapons were all simplified, with the Macro weapon type no longer existing, and the Blast ability added where needed. Nice that it is cheaper, but otherwise /shrug. The Night Shrouds bomb is still one use only, which is a little disappointing but thankfully gets a small points cut. Realistically, though theyre cheap you probably still want Leman Russes over them, since they get double the shots most of the time and can take Orders. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. Thanks, guys. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. We will be taking a look at some of these units in greater detail over the week once we have had a chance to crunch the numbers, but my initial reaction is positive here with some cool options for adding some fun units to bolster your Space Marine army. Sagittarum Guard [CORE] : Same points, but apparently the bolter half of their gun was a heavy bolter, because now it is 2 damage. I've been working on some seriously unwell looking vampires! Enh the smaller daemon princes here seem OK but not great. Stillprobably not durable enough for how hard it is to hide and the cost, but much, much closer to something you want. Sadly, the loss of the OG FW index habit of just slapping BS2+ on everything big hits Tau among the hardest. Ankbars Expedition Kharadron Overlords, Podcast: 110 | Wolves and the Watch Sprues & Brews. Nice of you to share! Such a fun and nostalgic time painting this up - used @redgrassgames wet palettes, @duncanjrhodes and @thearmypainter paints and can't wait to paint up some more! The Necron Tomb Stalker and Tomb Sentinel both getbig point cuts and some marginal melee weapon improvements, and while they lose a point of BS/WS, realistically any list that uses them is going to be leveraging their ability to drop in next to a Technomancer with a control node anyway, so thats easily mitigated. This tank was utter garbage ever since it released, being essentially a bunch of plasma guns that could overheat to have fewer shots. Unfortunately, both of these get hit hard by being forced to take theInspiring Leader warlord trait. Really like the changes so far! The Las Pulsar is a whole 20 points cheaper!?!?!?! Since Veterans have a real use case at the moment, this seems honestly fantastic. Each titan has a different number of void shields, from warhounds with 2 up to warlords with 8. In Lords of War land the Cobra and Scorpion also both got respectable point cuts and arebetter than they used to be, but probably still dont have a serious role in lists. Ares Gunship: ARES-GATE continues, with a 20 point increase, and the attack changes from the Orion. In addition to being recommendations and not rules, theyre just kinda boring. The Imperial Armour Compendium is available to pre-order from Friday. In this book you. If youd asked us to pick units that were at real risk of just getting nuked from orbit in a re-write this would have been high on the list, so it getting to keep doing its thing, only even better, is a huge relief for nid players. Find company research, competitor information, contact details & financial data for STAREVER of ROUBAIX, HAUTS DE FRANCE. Credit: That Gobbo. RIP. The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. It lost the ability to shoot twice. Kept the FLY keyword, otherwise unchanged. We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. Any turn you get to play with it isextremely stupid it has a casual 30 move so can essentially teleport around the battlefield with impunity, its weaponry and melee threat are dangerous and broadly applicable, and to cap it all off its a MONSTER rather than a VEHICLE, shutting down some armies answers to it. Such a cool model and was great fun to paint up in a more modern scheme! The double shooting Spiculus if you didnt move ability moved to the weapon, so functionally the same, and gained the dread -1D ability. As someone who loves the Death Korps of Krieg and the Titan Legions, I was very excited to see this book and check out the profiles contained within! Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. The Tarantula Battery also makes the move to a Fortification slot, making taking 3 units of these very tempting for some objective defence! The Kannonwagon and Kustom Stompa are the two that miss out, but its nice for the rest. None of these losers should be at all surprising to anyone keeping an eye on what was showing up in competitive lists. Last for this section, theTaunar almost certainly works out as a loser. This makes the Exalted Daemons much easier to take in a game, and I cant wait to include them in lists again as they are some of my favourite models and deserve to be on the battlefield again! Imperial Fists Fellblade. This is a great change as I often felt some of the Forge World units had some very odd costings. Massive thanks to @warhammerofficial for sending us a free review copy of Angron! Cool, but nothing particularly good. YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. Innocuous but also undeniably winners we have Tetras, which trade out their one shot, three tokens markerlight for a markerlight that just has heavy 3, while going down 5pts each to boot. This ability is included on most relic units dawning from the Horus Heresy era if a unit has this ability on its profile then the detachment it is taken in increases in cost by 1CP. So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. Corbax isnt bad, but hes not exciting, either. Lets start with my beautiful special explodey boy, the Kytan Ravager. #warhammercommunity #warhammer #warhammer40k #khorne #angron #worldeaters #40k #arksofomen #paintingwarhammer #paintingforgeworld #painting #paintings #miniatures #miniaturespainting #warmongers #ad. The Astra Militarum were the OG beneficiaries of Forge World units, and they retain a prodigious range, though some of their options have been archived off as part of this update (mostly very similar variants on existing units). After all those words about the leviathan changes, this is a breath of fresh air. He is still the only leviathan remaining with WS and BS 2+, but even at his new lower points cost doesnt offer much. The Barbed is a pricier beast, but has some mean guns and a 2+ save, making it a spicy Greater Daemon tier hitter. Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important. At that point, slap an ATS on it and the main guns are straight up better heavy burst cannons on a chassis thats tougher than a Riptide, so while you do trade off a bit of flexibility, its at least a usable option. Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower for a mere 180 points (or 190 with the even better Volkite side-weapons). Also randomly lost 1 point in base strength characteristic, not that is was any good in melee anyway. Astral Claws Ultramarines with Rapid Assault and Hungry for Battle. At least they are 10 points cheaper now for every build except double claws (which stayed the same). Ill have to use my converted tech priest as a Warpsmith I guess. Both options are now a pretty substantial firepower boost. Both Acastus variants saw a massive 100 points drop. But usable. Sadly, the Seraptek construct is a loser, getting toned down in power on pretty much every axis and then goingup in points.Ive got nothing here this model is awesome and deserved better. Luckily the new Imperial Armour Compendium is here to solve both those problems, and GW have been kind enough to send us a copy. Units have also had the CORE keyword added, setting them up to be futureproofed for a future Custodes Codex. First up is the Martial Legacy special rule. At the moment this profile only applies to the Macharius twin variant, however it would not surprise me to see that profile in the new AM book! Not a huge change, but really impactful vs some targets. Imperial Armour Compendium. OK, there are three major things to note here. Moving over to cool giant monsters, theDimachaeron gets an astounding glow-up. Now it can be done every turn (which is a pretty nice change), pick a spot on the board that it moved over, and every unit within 6 takes D3 mortals on a 4+ (-1 to the roll for non vehicle/monster characters). The Dreadnoughts really eat shit here. The 5 included chapters are as follows: Red Scorpions Ultramarines with Inheritors of the Primarch. In the points section these are listed correctly however. The Hades Breaching Drill can also finally carry Combat Engineers too, something that was overlooked in the previous index.
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